Creation Basics

Adding new aspects, or as we call mechanics, to the game is as easy as posting a thread with information. The thread must be posted in the appropriate Game Database sub-board, which include the following:

Lands: Sub-land information of the main planets and other parts of the universe.
Species: Unique player created animals.
Groups & Politics: Information about in-character groups.
Religions & Beliefs: Information about in-character religions.
Other Mechanics: All other game mechanics; e.g. aging, combat and reproduction.

Guidelines to the mechanics are below, including reference tables to help you get started with the following categories:

Core Information: Required details to be posted with the mechanic.
Additional Information: Optional, but recommended, details to include.

Need more help with your mechanics? We encourage you to collaborate with others by requesting assistance from the community through the forum boards or our Discord server. The recommended forum boards are:

Interest Check: Brainstorm with others and ask for opinions about an idea.
Writing Help: Ask for a content critique to find areas that might need a little tweaking for clarity.
Art & Coding Help: Get assistance with finding stock images or creating post templates/codes.
Community Shops: Request a custom graphic or some digital editing for reference images.

Characters

Any type of animal-based creature is allowed; be it wild or domestic, nonfiction, fictional, of pop culture, or the unique designs of our members. There is no limit to what and how many colors, mutations, special or unnatural abilities, special items, lifespan, aging or reproduction style it can have. The choice is yours on whether you want a realistic or fantasy-based creation.

All characters should have a clear starting concept prior to being played. We understand that everyone has a different character design process. Some people know everything about their character before making the account, while others slowly get to know the creation through roleplaying. Because of those differences, we don't require character accounts to be filled out prior to using them. However, we do recommend writing what you already know about your character in their profile so it's easy to remember and other members can read about them too.

Starter Information Additional Information

— Animal type or species
— Age and lifespan limit
— Basic personality and appearance
— Biological sex (if applicable)

— Gender identity and sexual orientation
— Aging and breeding mechanic
— Basic history and/or key relatives
— Special or unnatural abilities (if applicable)


These traits and others can change during the course of the game, but if there are any major changes you should let others know that are directly affected so they can review the character updates and keep those new details in mind when making posts.


Advice: Gradual in-character based changes are usually the best choice. Too many random big changes in a short period of time tend to be harder to remember, especially for other players.


Unique Creatures

If you would like to roleplay a creature that is entirely of your own imagination and want to allow others to create the same animal type as well, then we welcome you to list it as an available unique creature. Once posted, anyone can create the same animal type on Square One, unless the thread's label is set to "Unavailable".

Core Information

— Creature's name
— General appearance

— Average lifespan
— Average size

— Aging and reproduction type
— Any unique traits

Non-Player Characters

Players are allowed to use non-player characters (NPCs) in the game. These are side characters that pop up for plot purposes, or to be a minor companion to a character. Generally, unless given permission for otherwise by the fellow players in the thread, NPCs are considered weak, rarely highly intelligent, cannot be used for combat against player characters, and must follow the roleplay rules of not metagaming, powerplaying or godmoding. Examples of potential NPC uses include:

— Loyal sidekick or assistant
— Magical familiar
— Mundane animal pet
— Dangerous predator encounters
— Prey being targeted for a hunt
— Random roleplay scene extras


A seperate account isn't required for NPCs, and you are welcome to turn a NPC into a main character later if you enjoy roleplaying them a lot. NPC control and writing is typically shared with all the players in the thread, but if you want a specific NPC to only be played by you (e.g. it's the dutiful assistant that travels with your character to hold food) then let others know.

Human Encounters

Humans can be NPCs as well, but their role in the game should be very minor and/or brief. Humans will generally be alone or in a small group of less than 10 people, and are more likely to appear in the main planets H'Trae and Argeon or in areas beyond the Qua'Tar Belt. The humans that are encountered can be allies or enemies, and they can be from a variety of lifestyles, e.g. highly advanced technology and fancy clothes or a nomadic life with attire similiar to early cavemen.

It is possible to encounter humans repeatedly and have a specific human accompany your character, but their presence shouldn't be the main focus during the game. Characters have a higher chance of encountering manmade technology instead, such as old buildings, abandoned vehicles and aircrafts, or random tools and weapons.

Groups

Groups can be formed through in-character recruitment, or out-of-character discussion. There is no limit to how many groups can exist at once, and you aren't required to be the leader in every group you create but your character should at least be an active member until it is established (other characters are in the group).

Core Information Additional Information

— Which sub-land is headquarters
— Political/hierarchy system
— List of current members
— How others can join

— Group's purpose/motto
— Group's laws/rules
— Special traditions
— Alliances and enemies


You are welcome to create a new sub-land (more on that below) to use as the group's claimed territory or use an already existing sub-land with permission from the sub-land's creator. If the sub-land's creator hasn't been active in the last 3 OOC months then the land can be used by anyone without prior permission. Multiple groups can also share the same sub-land, or attempt to take lands from other groups in-character. Groups can claim an unlimited number of lands, but try to keep the amount to a realistic number that the group can defend in-character.


Advice: The bigger the group the more claimed territories they could realistically have. Groups with 20 or more members could have 3 or more sub-lands, while groups of 10 or less might have 1 or 2.

Sub-Lands

An unlimited number of sub-lands can exist, including for each planet, and sub-lands range from the size of a field to an entire continent to a whole planet. Whether a new playable environment for the main planets or another part of the universe, it's important to indicate whether your creation is open to modifications by other players; e.g. expansions or new landmarks from in-game exploring or large alterations from in-game plot events (such as natural disasters).

Core Information Additional Information

— Its name and location
— Detailed description or images
— Is it open to modifications
— Can it be claimed

— Key landmarks/areas of interest
— Notable native flora or fauna
— General weather or seasons
— Any special time/space effects



Advice: Sub-lands should exist for in-game use for at least 1 OOC month. If you intend to destroy a sub-land sooner than that, then don't add it to the Game Database. Instead, describe the area in your IC thread only.

Religions

Whether a character has a certain faith, or even more than one, is up to you. The religion doesn't need to include deities, but if it does then please indicate if those deities can be adopted by others to roleplay. We also advise you to list if the faith is exclusive to a certain animal type or group, so others can determine if it's available for their character to use.

Core Information Additional Information

— Its name
— Fundamental beliefs
— Any major traditions
— Any deity information

— Sacred locations or items
— Relevant folklore/stories
— Any special sayings/terms
— Are deities playable/adoptable

Other Mechanics

Other game mechanics can be made as well. Popular examples include:

— Reproduction (i.e. breeding and birthing)
— Character aging
— In-character combat (i.e. how it works and the outcome decided)
— In-character hunting and foraging
— Global and universal location traveling
— Available season types
— Unique languages (e.g. written and verbal)
— Local customs (e.g. based on home planet)

The more details that can be provided the better, especially examples for more complex mechanics like member created languages and combat concepts.